That Game We Never Play
From Violent Media, they have lots of cool ideasElves exist in a liminal state. They are no longer quite men, nor are they yet amongst the hidden folk. They are the children lost in the Feywode, or what is left of these children when they return, and centuries have passed. They are men and women bewitched by phantom fairy lovers and tricked into trodding through Álfheimr. They are touched too long by the strange energies, the wild winds, the throbbing foliage of these places.
Changes from the RAW:
Elves begin play knowing how to cast but a single, randomly determined spell. This spell is a part of the elf. It is in his/her blood, bones, and soul if indeed an elf ever possessed a soul. With each level, the gnosis of a new spell comes freely, suddenly, and just as randomly into the elf’s being. This is the only way an elf may grow his/her repertoire of spells without resorting to ritual cannibalism…
Additionally elves don’t quite look human and must roll a d10 on the following Trait Chart three times at character creation. Note that rolling the same trait more than once usually intensifies that trait, for good or ill.
1. Aelfen Eyes
Rolled Once – Strangely colored eyes (pink, gold, purple, chartreuse), +1/6 to all searching for hidden doors and objects.
Rolled Twice – Eyes glow slightly in moonlight, additional +1/6 to searching rolls.
Rolled Thrice – Eyes glow noticeably at night.
2. Fine Fingered
Rolled Once – Noticeably long and delicate looking fingers.
Rolled Twice – Oddly thin, almost skeletal fingers, grip is unusually strong, +1/6 to climb.
Rolled Thrice – Surreally long and inhumanly strong fingers, +1 to hit and damage when attempting to choke someone, additional +1/6 to climb.
3. Waifishly Thin
Rolled Once – Unusually lithe, long, and lean body.
Rolled Twice – Weighs half as much as a normal human being of his/her size, -1 to Con, +1/6 chance to move quietly.
Rolled Thrice – Skeletally gaunt, needs only 1/10 as much food to survive healthfully, -2 to Con.
4 & 5. Ethereal Beauty
Rolled Once – Exceptionally beautiful.
Rolled Twice – Painfully attractive and remarkably free from any blemish.
Rolled Thrice – Glows slightly when not concentrating*, voice has a hypnotic quality, +1 to Reaction Rolls when the other party has heard the elf speak.
6. Aelfen Ears
Rolled Once – Slightly pointed ears, 1/6 chance of surprise.
Rolled Twice – Longish, pointed, inhuman ears.
Rolled Thrice – Large, animalistic ears, often those of a lynx, ass, or rabbit, cannot be surprised by anything that makes noise.
7. Owl Eyed
Rolled Once – Big eyes, lowlight vision** 20 ft.
Rolled Twice – Frighteningly large eyes, lowlight vision** 40 ft.
Rolled Thrice – Actual owl eyes, lowlight vision** 160 ft.
8. Elf Mark
Rolled Once – Has a small patch of gleamingly white hair, often in the shape of a hand print or star.
Rolled Twice – Elf mark cannot be completely covered, die won’t hold in it, falling head-first into mud will leave it inexplicably still visible, hoods will mysteriously fall right off.
Rolled Thrice – Elf mark cannot be cut, pulled, shorn, nor shaved.
9. Light Footed
Rolled Once – Is very light on his/her feet, +1/6 chance to surprise others.
Rolled Twice – Leaves no trail in natural environments.
Rolled Thrice – Leaves no foot prints under any circumstances.
10. Choose One.
11+. The Elf in question develops animal legs, often those of a goat, horse, or crane. He/she cannot roll any further on this chart without surrendering fully to his/her otherworldly nature (thus becoming a non-playable character). Also, pants and shoes are kind of a problem now…To recharge his/her spells after casting them, an elf need only engage in some manner of activity about which he/she is deeply passionate. This will vary from elf to elf, but often includes things such as dueling, singing, drinking fine ass wines, eating, and wenching/knaving (would the gender swapped version of wenching be knaving?). However, attending religious services, reading Sappho, trading baseball cards, gardening, or debating philosophy are also perfectly alright ways to recharge. Elves only need to do these things for about an hour to refill them spell slots, but often stick it out for longer than is strictly necessary.
Elves cannot learn the spell Read Magic. Elves cannot use magical scrolls.
Magic is a part of them. It comes from inside their very being. Other than the gnosis of levelling, the only way for an elf to learn more spells, is to eat the heart of another elf or the brain of a wizard. Most elves develop particular rituals for doing this, but the only actual requirement is that the organ being devoured is wholly intact.
In the case of eating an elf’s heart, the consuming elf will know every spell the dead elf ever knew. As for eating wizard brains, the elf will only learn the spells the wizard had memorized at the time of his/her death.
Every time an elf consumes a heart or brain in this fashion, he/she acquires another supernatural trait and must roll again on the trait chart, with a larger die than the last roll. This means that the first time an elf cannibalizes somebody for magic, he/she would roll a d12. The next time a d20. After that a d100. (You can do smaller steps if you have the dice and are a nicer DM.) If the elf engages in this action with a creepy little ritual, he/she can roll twice and take the lowest. The ritual should take about 1-2 hours to complete.
Elves need never sleep, except to heal damage.
Normal people are fucking terrified of the supernatural. Particularly unlucky looking elves typically get burned at the stake.
So I’ve shown you my elves… why don’t you show me yours?
[Raises Eyebrow Suggestively]
- Fighting for your life? You are not concentrating on not glowing.
**Low Light Vision – So long as there is any source of light, the character can see up to ranges described below. For instance, if there’s a single candle burning in the corner of a warehouse, that’s enough. If there are stars out and it’s only a bit cloudy, that’s enough. Locked in a pitch black basement? Nope. Thunderstorm at midnight? Nope.